Tuesday, 11 October 2016

World of Final Fantasy - Mirage Hunting, Combat & Ifrit Battle

For those of us that had been living under a rock, Square Enix is coming out with a new side within the series Final Fantasy with their upcoming World of Final Fantasy release.

I’ll be the first to admit that I only gave this game a passing glance when the slow trickle of information came out about this game.


I wasn’t interested in the strange, chibified, art direction this game was going as I was giving it a pass over. Having played a bit of it I’m glad I didn’t because this isn’t like anyFinal Fantasy game I had played and it feels very interesting, to say the least.


The game’s story is quite ridiculous, with the majority of it set within the world of Grymoire. In this land, protagonist siblings Lann and Reynn must venture out and capture “Mirages,” which basically equates to catching Pokemon.

Both siblings have lost their memories, however as you explore Grymoire and its factions you’ll recover the siblings’ past, as well as unlock new abilities. This game is an active turn based RPG with a few twists.

The first thing that you should know is that turn order is determined on a bar on the side of the screen showing both your party and your opponents party. As time passes, characters on both sides race towards the top of this bar with the fastest going first.


This is where things get a tiny bit interesting, there are two methods of imputing commands for your characters to follow.

There is the simple way to do things where all you need to do is press one of the face keys to either; basic attack, defense, use an item, or run, the root of any rpg. At the start of the demo this confused me because this is set up as the default for ease of access.

However, the more complex battle menu allows your characters to fight using everything in their arsenal, from magics that the character could use, to switching weapons mid battle.

While I can understand the former menu as a way to cater to those that don’t really understand RPGs, the latter is probably what I’ll be utilizing the entire game.


If this were a regular Final Fantasy game Square would have just went with this battle system. The developers, however, wanted a game more in tune with Pokemon, or even Shin Migami Tensei, in my opinion.

So most of the monsters in game are able to be captured and utilized in combat as your team mates. Most of these enemies are designed to look like chibi-fied forms of previous monsters that have appeared throughout the main Final Fantasy series.

At one point in the demo I fought against what looked like a direct copy of the mandrake from Final Fantasy XII. 

After weakening it to the point of near death I used a capture skill that’s only available to the main characters, and made it my own. It became tiny and adorable, and it could fit on top of the main characters head. Need I say more?



By : Nichegamer

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