Regalia is Regis's car and represents the party traveling with him, and has been described as a metaphor "for the prince taking his father's love, burdens, and bond on the road to his destiny."How the bond between Noctis and his father and the focus on the car is going to be represented in the story was personally important to Tabata. He explained that in Japan kids are proud of their father's car, it being a big thing to go on a ride and to get the car's functionalities explained by one's father. He described this as a wonderful experience on my his childhood that he wanted to present within the game.
The car was initially designed with the steering wheel on the right (like cars in Japan have), but this was changed to the left side after long discussion at the company. Part of this reason was that they needed to consider the world's lore: cars were first developed in Niflheim then exported to other nations, who adapted to suit the exported cars' design. The reason for left-hand drive in-game was that a large number of people in Niflheim are right-handed. When looking at the lore, the team decided to adjust driving so it was uniform rather than having the signage and necessary driving positions changing and confusing players. The team decided to make it right-hand traffic, left-hand wheel to express the taste of the journey like a road trip in the United States. There was an idea to let players choose the direction of the traffic, but this was deemed too cumbersome.
When designing Regalia's flight capabilities Square Enix met with Avalanche Studios (developers of Just Cause). The actual development work wasn't done as a collaboration, but Square Enix sat down with Avalanche and discussed their LOD development methods. The way the LOD system handles textures was something Square Enix learned from and used the information of that meeting to develop the system themselves for Final Fantasy XV.
The car was planned to be included in the Final Fantasy XV Episode Duscae demo, but was removed. Hajime Tabata explained his reason for the decision to be that he didn't want the demo to deviate too far from what the fans expect from a Final Fantasy game by making it driving-focused.
REGALIA FIRST CONCEPT
REGALIA FIX CONCEPT
REGALIA DLC
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